Soulcalibur Wiki

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Further information:One of the biggest innovations introduced by Soulcalibur to the gameplay system of its predecessor, Soul Edge, is the eight-way run. Previous fighters had only limited movement along the third, with sidesteps and rolls providing useful but unsustained lateral movement.

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Further information:Soulcalibur was originally planned to be a dramatic overhaul, featuring only a few select characters to be carried over from Soul Edge. However, nine of the 11 characters from Soul Edge ended up carrying over to Soulcalibur by the time the roster was finalized in the version (, ), with an additional ten new characters joining the ranks (in the South Korean version of the game, Mitsurugi was replaced by an English-Japanese swordsman named Arthur ).As with many fighting games, many of the new characters were heavily styled after already existing characters from the franchise. For example, new character has a fighting style and move set influenced by Soul Edge's (the only of the original starting characters not to return). In fact, Soulcalibur only added one original playing style, belonging to.

New characters, Maxi, and were based upon existing characters Hwang, Li Long, Mitsurugi, Rock, Seong Mi-na, Siegfried, and Sophitia, respectively. Consequently, Namco has been working since Soulcalibur to gradually separate the individual styles of the characters in order to make each one unique.Plot The mystical sword of the legends, the 'Soul Edge', ended up in the hands of the dreaded pirate of Spain. For the next 25 years, he stayed dormant on the remnants of a Spanish port town, taking the souls of those who reached him during their search of the sword.

His reign of terror was soon to start, but through the joined efforts of Greek divine warrior and Japanese ninja, he was stopped and killed, with one of the twin Soul Edge blades being shattered in the process. As it was about to tear itself apart, young German knight approached the port town and battled Cervantes, whose corpse had been momentarily reanimated through Soul Edge's will. After emerging victorious, Siegfried's attention turned unto the sword.

The moment he took the hilt of the cursed blade, Soul Edge released a bright column of light into the sky. This was known as the 'Evil Seed', bound to bring calamity and death in its wake.Three years after those events, Soul Edge uses Siegfried as its host, and now Siegfried is, a knight wearing azure armor and sporting a hideously deformed right arm. Europe plunges into a vortex of slaughters as he and his followers claim souls to strengthen the blade in its weakened state.

Unknown to them, a group of warriors met on their journey to stop Soul Edge, and with them, three sacred weapons join once again.Development After releasing Soul Edge, Namco took some time to evaluate what had made the game successful before jumping into the development of its follow-up. Producer Hiroaki Yotoriyama decided to give the sequel a new name instead of just calling it Soul Edge 2 in order to have a fresh start and take the series in a new direction. The name Soulcalibur is a of the word soul (as in Soul Edge) and 's sword (ultimately, the name would be used within the game's universe for the holy weapon which would counteract Soul Edge's evil). Inspired by an internal Namco prototype featuring a character able to run openly in a field, the eight-way run system was implemented.

Upon application, the development team was surprised at how well it meshed with their fighting system and decided to build the rest of the game around it. During development they worked closely with Namco's Tekken development team, sharing ideas and research. Yotoriyama felt that with that cooperation and partnership, they were able to develop 'the greatest weapon-based fighting action game in the world'.Yotoriyama has described the game's concept as expressing 'fun and diversity in weapon combat', citing the contrast in how one weapon would affect gameplay compared to another and how they would react to each other upon clashing. Each character's fighting style was designed to revolve around their weapon, though he noted that because of the differences they experienced difficulty in balancing the gameplay. He described the availability of movement in comparison to as a large contrast between the two series and more tactical and emphasized how it interacted with the game's 'ring out' feature. Each character in Soulcalibur was designed around the idea that they could be viewed as a real person could, and to this end, motion creator Masataka Ishiguro emphasized the arm and leg movements for each character in relation to their weapon, wanting players to 'feel the individual motions and the realism within the game'The team for the arcade version of Soulcalibur consisted of roughly 60 people working on Namco's hardware, while the team developing the home port was reduced to about forty. Given a deadline of seven months to coincide with the North American launch of the Dreamcast, the transition was difficult for the team, due to the differences in hardware.

However, due to the similar capabilities and limits of each system, content was left intact between the two versions, with Yotoriyama feeling that the team was 'obsessed' with giving their best effort for the port. The biggest technological change to the Dreamcast port was to render all of the game's stages in full 3D polygons, whereas the far backgrounds in the arcade original were flat, two-dimensional images. Additional content was also added to the game to ensure replay value, based on researching other fighting games marketed at the time. Many of the team's ideas that they were unable to incorporate into the port were eventually used for later games in the series. Release The game was originally released in the Japanese arcades on July 30, 1998. A Book series guide book Soul Calibur Skill Up Manual (ソウルキャリバー スキルアップマニュアル) was published by on September 27, 1998. Dreamcast The Dreamcast port of Soulcalibur was released in Japan on August 5, 1999; and in North America as a, on September 9, 1999.

The North American Dreamcast version of the game removes one of Voldo's suggestive featuring a bull. However, the codpiece is present in the European and Japanese versions, as well as the North American version. The European Dreamcast version was distributed and advertised by.The Dreamcast version of Soulcalibur is one of the first examples of a home conversion of a game being graphically superior to its original arcade counterpart. Among the differences were the improved graphics (including the addition of 3D backgrounds), tweaked gameplay, new game modes, new costumes, and the inclusion of an extra character, Cervantes de Leon. The Dreamcast version features new modes such as Team Battle, Survival, and Training Mode.

In Mission Battle, the player completes various missions to attain points, which can be used to buy various art, which then unlocks extra features, costumes and stages. Another feature added is the artwork section, containing official artwork, fanart, and high-res pictures. Also unlockable are a 'liquid metal' version of the characters' costume and a 'Battle Theater' mode, plus a way to modify the opening introduction theme by changing the characters appearing in it, and an 'Exhibition Mode' displaying characters performing their (in Mission Mode it is possible to add more characters to the 'Exhibition Mode', such as Taki and ).Xbox 360 (Xbox Live Arcade) In 2008, announced a port of Soulcalibur would be released for the Xbox 360. The port was based on the European Dreamcast version and was made available for download on on July 2, 2008. While the game included updated graphics and various Live leaderboards, online play was absent which makes it an exception amongst most games ported to Xbox Live Arcade. Other features from the version (Museum, etc., with the exception of Mission Battle) are also in the game. While the intro is removed from this port, the intro music is still in this port.

All content is unlocked by the start of the game.iOS (iPad, iPhone, iPod Touch) On January 19, 2012, Namco Bandai released a port of Soulcalibur for 's platform. Game modes in this version include Arcade, Extra Survival, Practice, and Museum mode. The game was released as a Universal App to run at native resolutions on, and touch. The game is no longer available in the iOS store. Android On November 20, 2013, Namco Bandai released a port of Soulcalibur for the platform.

The app makes use of Google Play Games for synchronization between devices and runs at native resolution and screen aspect ratio. The game is no longer available in the Google Play Store.Reception ReceptionAggregate scoresAggregatorScoreSDC: 97%X360: 79%SDC: 98/100X360: 79/100iOS: 73/100Review scoresPublicationScoreX360: B-X360: 8/10SDC: 40/40SDC: 9.25/10SDC: 98/100SDC:SDC: 10/10X360: 7.5/10SDC: 10/10X360: 8.1/10iOS:AwardsPublicationAwardGame of the YearGame of the YearGame of the YearSoulcalibur sold in excess of one million copies by December 1999. It won the 1999 for 'Best Fighting Game' and the for 1999's 'Console Game of the Year' and 'Console Fighting Game of the Year' (along with a nomination for 'Game of the Year').Blake Fischer reviewed the Dreamcast version of the game for, rating it five stars out of five, and stated that 'Beautiful, deep, and far more compelling than any 3D fighter in recent memory, Soul Calibur is reason enough to own a Dreamcast.' The game received universal critical acclaim, garnering perfect 10/10 scores from and, and was for nearly a decade the last game to receive a perfect rating from IGN, until the release of in 2008. It is the second game ever to get a perfect 40/40 from Japanese gaming magazine (the first being ). As of 2017, game review aggregator website has the Dreamcast version ranked as the seventh best-reviewed game of all time, as well as being the highest scoring title in the fighting game genre.The Dreamcast version of Soulcalibur also holds a score of 98, making it one of the highest rated video games of all time across all consoles and platforms, on.

Retrospective Soulcalibur was named as the number one best Dreamcast game. In 2009, IGN ranked Soulcalibur as the fifth best Dreamcast game, while ranked it sixth. Named Soulcalibur the best Dreamcast game of all time on their list. In 2005, GameSpot ranked Soulcalibur as the sixth best launch title yet, calling it 'not only one of the greatest launch games or one of the greatest fighters, but one of the greatest games ever. (in Korean), GameMeca,. ^ 'The Making of Soul Calibur'.

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Contents.Games Release timeline Soulcalibur: Unbreakable Soul172018All games in the series before Soulcalibur III were originally released as arcade games, and subsequently to home consoles. The ported versions are known for their extra features, including new characters, weapons, new costumes, art galleries, martial arts demonstrations and involved single player modes, when compared to the original arcade versions. For example, Seung Han Myong (Romanized in later games as Seong Han-myeong) is not featured in the arcade version of Soul Edge and in home versions there is an -type mode titled 'Edge Master' where the player can unlock various items including weapons for the default characters.Main series Soul Edge. Main article:The first installment was titled Soul Edge in the arcades, and was updated to Soul Edge Ver. II and exported overseas as Soul Blade on the PlayStation hardware. Set in the late sixteenth century, the game follows nine warriors in a quest, each of whom has his or her own reasons for joining the quest but they all share a common goal: to obtain the legendary sword, called 'Soul Edge'. Sega's had employed a similar storyline and setting.

After appearing first in arcades, the game was made available for the PlayStation consoles in 1996. Along with its soundtrack, this weapon-based title has been widely praised for being innovative yet traditional to the fighting genre of games. With Versus (one-on-one battle mode), Survival (take on a of opponents until the player is unable to continue), Team Battle (a selection of combatants will take on an opposing group, a victor is announced when the last remaining member of a team is defeated) and Training modes, the console port also saw the addition of Edge Master, a mode in which the player would guide one of the ten main characters in a story-like manner while obtaining a variety of weapons for use.Soulcalibur. Main article:The sequel to Soul Edge arrived in video arcades a year later, with an exclusive porting to the Dreamcast console in 1999. The plot is set two–three years after the first game's and the title is derived from Soul Calibur, a legendary weapon which opposes the evil of Soul Edge. Soul Calibur was also known as Soul Blade as an updated version which released on the Sega Dreamcast. This title would come to express the Soul series as a whole, establishing its popularity in video gaming history as it garnered positive reviews from gaming fans and critics.

Though retaining elements of its predecessor, Soulcalibur incorporated an extensive number of new features, including the '8-Way Run'. The title Soulcalibur became a trademark title to be used throughout entire sequel ever since. In 2008, Namco Bandai released Soulcalibur on the Xbox Live Arcade for the Xbox 360. Although online leaderboards and achievements were supported in this version, there was no online playing mode or mission mode, as there was in the Dreamcast version. Soulcalibur II.

Main article:2002's Soulcalibur II further improved and expanded on the Soulcalibur original, in both graphics and gameplay. This is the first game that begins the 1590 A.D. Trilogy of II, III, and IV.

Soulcalibur II was released in arcade format three years after the previous release in the series, and was subsequently ported to all three active. This is the first game in the Soulcalibur series to feature characters in other media, such as from 's, playable on the. Specially featured on the PlayStation 2 version's roster is of fame, while 's character was an exclusive addition for the Xbox version.A high definition-optimized enhanced port of the game, entitled Soulcalibur II HD Online, was released in November 2013, and features revamped HD visuals, online play, and trophy/achievement support. It is a digital release and is available through Microsoft's and Sony's digital storefronts.

Being based on the original PlayStation 2 and Xbox releases, both ports include the two guest characters ( and ) who were originally exclusive to each platform.Soulcalibur III. Main article:Breaking with tradition, the PlayStation 2 version of Soulcalibur III was released in 2005 before an was seen. It was also possible to identify that a different had been used to develop the game. Soulcalibur III contained a new single-player mode called 'Tales of Souls', a true story mode in which the player could make course-altering decisions. Arenas were made more interactive, for example with rocks breaking if one of the 42 selectable characters were to impact against them. Soulcalibur III is the first game in the series to feature a system, and features a story mode called 'Chronicles of the Sword' which is a mode with some aspects purely for created characters. It is the only game in the Soulcalibur series to be approved.

Soulcalibur IV. Main article:Released in 2008 for the PlayStation 3 and Xbox 360, the fourth installment of the series is the second game with no arcade release prior to the release of the home game, as well as being the first to take bouts online and the last game to conclude the 1590 A.D. Soulcalibur IV introduces new gameplay mechanics into the series in the form of damage-absorbing armor (that can be shattered) and Critical Finishes (both tied to the new Soul Gauge).

Like Soulcalibur II, the fourth game also included cameos from different media. The character is an exclusive playable character on the PlayStation 3, while is exclusive to the Xbox 360. Each character is also available for download on the consoles in which they do not appear. Both versions of the game include the character from.

Like Soulcalibur III, the game also includes a character creation system with various customizable parts, some of which have to be unlocked. These characters can also be taken into online bouts, which in itself is a new addition to the series. However, unlike Soulcalibur III, the only available weapon disciplines are taken from the existing roster and there are no unique disciplines for created characters.Soulcalibur V. Main article:Released in 2007 for the Wii, Soulcalibur Legends is the series' first spin-off title. Departing from the usual fighting game genre, it is an with elements of, in which the player controls one out of the game's seven playable characters through a level infested with enemies and defeats the boss in the end. It also features competitive and cooperative gameplay in addition to the single-player mode.

Soulcalibur Legends, although set between the events of and, is non-canon to the series.Soulcalibur: Broken Destiny. Main article:Released in 2009 for the, Soulcalibur: Broken Destiny is the first portable installment of the Soulcalibur series. It uses many of the features used in Soulcalibur IV, such as the soul crush, armor destruction, critical finishers, and Character Creation, and also brings in some new features such as new lighting effects for stages that correspond to different times of day, and the new Gauntlet Story mode. The game's features are similar to Soulcalibur IV, including its customization features, but it introduced a new character named Dampierre, a who wears twin blades on his wrists.

In addition, from the franchise appears as a guest character. Broken Destiny received very positive reviews.Soulcalibur: Lost Swords.

Models dressed as, and from Soulcalibur VI at PAX West 2018The Soul series features a wide variety of characters hailing from various regions, backgrounds, and disciplines. Most characters typically have their own reasons in partaking their journey, although they frequently meet and interact with each other and most also share a common goal; finding either the cursed sword Soul Edge or its holy counterpart, Soul Calibur. As the game is set in the late 16th century, many real-life events happening during the timeline often influence the story, one example being as the initiator for 's journey to find Soul Edge.Out of all the characters in the series, four characters have appeared in all nine games so far:, and, the latter two making one appearance each as an alternate costume to each other. Four characters:, and have come close, appearing in eight games.

Other characters who do not appear often make cameos or being commented upon in-game. While continuously being revised in each game, the character lineup generally stay consistent until Soulcalibur V, in which a major time skip is done and the character roster undergoing major changes, with former mainstays being replaced by their younger successors.The series is notable for its inclusion of characters from other series appearing as guests. Since Soulcalibur II, every sequent game have hosted guest characters, usually from other Namco franchises, although more recent games have branched into titles developed by other companies, such as,.

The guests, though, can only appear in one game due to licensing. Guest characters who have appeared in the series include, and from (the latter five as attires for custom characters), from The Legend of Zelda, Spawn from Spawn, from, from (as an attire for custom characters), and from Star Wars, from God of War, from Assassin's Creed, from The Witcher, and 2B from. Other than featuring characters from other series, the series' characters have also appeared in other video games as well, including the series, as well as crossover titles such as. Main article:Two soundtrack albums were released for Soul Edge, and one album for each of Soulcalibur, II, III, IV, V and VI.Traditional games Soulcalibur series characters were featured in the 2006 collectible card game. Taki was also the subject of a 2011 erotic gamebook in the series.

Film adaptation project During spring 2001, the martial arts film star announced plans for a film adaptation of Soulcalibur entitled Soul Calibur: The Movie. The film was to be directed by Hung and would be produced by Alan Noel Vega, Michael Cerenzie, Sam Kute and Joseph Jones. According to a statement posted on his website, the film budget would need to be $50 million, locations were to include Eastern Europe and China, and the special effects would be done by because of their relationship with Namco. In 2004, Warren Zide's -owned Anthem Pictures acquired the rights to adapt the game to film, which would be produced by Matthew Rhodes and Noel Vega and released in 2007.

It has been stated that the film's plot 'revolves around two warriors who are chosen by to recover and destroy a powerful sword that has fallen into the hands of an evil prince who plans to use it to open the gates of hell and destroy the world.' The now-defunct teaser website for the film (soulcaliburthemovie.com) contained a citation from. The film remains in.Reception The Soulcalibur series has become one of the most popular and successful fighting game franchises. As of 2012, the Soulcalibur series had sold more than 13 million units worldwide, with that number, as of 2018, rising to more than 15 million just before the release of, although no hard sales numbers for that game have been revealed since its release.

The series has been rated favorably for the majority of its main series titles.References. Retrieved 2013-08-11. 2008-12-16 at the. Retrieved on 2008-12-10. Archived from on 2009-09-25. Retrieved 2008-01-26. Archived from on 2008-12-16.

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sales from January 31, 2012 to June 30, 2012: 1.38 million ( (PDF). August 2, 2012. Retrieved 2 September 2012.

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